How to use fallacy cards for training or as a working tool?

Cards can be used individually for learning, like books on the same subject; the particularly immediate language of cartoons makes the fallacy cards accessible even to a young audience.

These cards can be used in educational settings, especially in schools, where a teacher who wants students to learn to present logical arguments can use them to guide a debate, and distribute them for individual or group work. (see some examples here)

Similar work can be done with a team that needs to analyze media messages: the cards can be distributed to the members to make it easier to identify any fallacies.

The cards are suitable for use by coaches, counsellors and psychotherapists, but can also be used to improve communication in the family.

Have you found a smart and creative way to use the fallacy cards in your classroom or workgroup? Please let us know: we will share it and send you a gift!

Do you want to buy more decks of cards to use in your class or group? Please send us an email: we will answer you as soon as possible to agree on particularly favorable conditions!

  • Angelique is studying them calmly at home.
  • Bruno uses them at school with his students.
  • Claire and Caleb use them to improve the way they communicate in the family.
  • Dylan uses them in debating competitions.
  • Emma, a psychotherapist, exploits them with her clients.
  • Freyja uses them to analyze the fallacies of politicians and journalists with his group.
  • George keeps one in plain sight in his office, as a warning to an annoying colleague.
  • Isabella uses them for counseling.
  • Josephine uses them to be right every time in discussions.
  • Koen and Krish invented a game (for nerds).
  • Li has a small stash of them and often uses them as a cheap, original, and clever gift.

How to use these cards to play?

Cards can also be a pretext for adults who enjoy speculating to play and have fun. A card drawn from the deck can be the basis for anecdotes or discussions / debates / dialogues that illustrate the fallacy on that card.

Why don't you tell us how you used your cards to have fun or play with your friends? Please let us know: we will share your experience and send you a gift.

Here is a game suggested by our friend Helder from Treviso:

  • You choose a topic to present.
  • At each round, one of the players (or teams) must make a speech and the others challenge each other.
  • The player who has to make the speech draws three cards, and improvises a speech in support of a thesis (on the chosen topic) using the 3 fallacies.
  • After a pause for reflection, the other players (or teams) write down the three fallacies used on a piece of paper. They score 2 points for each identified fallacy, or 10 if they spot all three.
  • If they spot the fallacy but don't remember the name they get 1 point instead of 2.
  • The game continues for as long as the players want to play.